
Deferred Rendering
DirectX 11 & C++
Team Members – Solo
This is my process and experience with trying to execute deferred rendering with DirectX 11 and C++

Studs
DirectX 11 & C++
Team Members – 4
Worked on: Normal Maps, Renderer class, Post processing, Fade-in effect & Skybox blending

Tessellation
DirectX 11 & C++
Team Members – Solo
This is my experience with trying to execute Tessellation with DirectX 11 and C++