Himanshu Paul
2213, 220 John Street, Rochester, NY 14623
hpaul2094@gmail.com LinkedIn Profile
TECHNICAL SKILLS:
- Game Engine: Unity3d (2 years)
- Programming Languages: C (3 years), C++ (3 years), C# (2 years)
- API: DirectX 11 (1 year), EMGU CV (familiar), Kinect Dev Kit (familiar)
- Version Control: Git (1 year)
- Software: Visual Studio (3 years), Spriter Pro (1 year)
- Graphics Debugger: Visual Studio (1 year), Nvidia Nsight (familiar), RenderDoc (familiar)
ACADEMIC PROJECTS
Physically Based Rendering – DirectX (Solo project)
Developed a Physically Based Rendering engine on DirectX 11.
Studs (Team Size – 4)
Infinite runner game made using C++ and DirectX 11. Responsible for the Renderer class, Normal Maps, Post-Processing Effects, Fade-in effect and Skybox blending.
Elemental Rift – Capstone Project (Team Size – 4)
3D FPS combat/puzzle game in Unity3D. Responsible for GUI design and development, VFX, Lighting, Gameplay programming and compiling the final builds.
Deferred Rendering – DirectX (Solo project)
Developed a Deferred Rendering engine on DirectX 11.
Cross-Platform Engine on PC/PS4 (Solo Project)
Developing a basic cross-platform engine on the PS4 and PC, based on my previous DirectX 11 engine.
Boundless Force (Team Size – 5)
2D side-scroller, co-op, run and gun action game made in Unity3D. Responsible for Sprite Animations, Particle Effects, Parallax background, and Gameplay programming.
ACADEMIC QUALIFICATION
Rochester Institute of Technology Rochester, NY
Masters of Science, Game Design and Development Expected: December 2018
GPA: 3.88/4.0
Vellore Institute of Technology Vellore, India
Bachelor of Technology, Computer Science and Engineering Completed: May 2016
GPA: 7.6/10.0
RELATED EXPERIENCE
Internship, Larsen & Toubro Infotech Ltd., Mumbai, India
Duration: June-July 2015
- Worked on Natural User Interface using Kinect V1.
- Developed a face recognition application using C#, Kinect V1, Kinect Developer Toolkit V1.8 and EMGU CV plugin for Visual Studio.